As a kid I was always building things, drawing, painting pictures. There were no art classes at Medina Public school, but the teachers would say “you are going to be an artist when you grow up”. I went to NDSU. After checking out the engineering, computer, and architecture departments trying to decide on a major, a friend suggested I take an art class. In no time I was an art major! At that time it was a small department, only the third floor of the physics building. I remember climbing out the window onto the roof to sketch or to sand on a small stone sculpture.
My drawing and sculpture professor taught me how to see light and how it defines shapes. There were many marble pieces to work with in the sculpture room. I grabbed a hammer, chisel and pneumatic grinder, fell in love with sculpting. I’ve created several marble pieces, but I will use any raw material that is available, from sand to steel.
My painting professor taught me to see color. I would ask a question “how do I make this look farther away” he would make diagrams on napkins explaining color theories and talk about techniques & color theories the masters used like he had coffee with them that morning.
I am always creating. I find inspiration or inspiration finds me. It just happens. I create to live and live to create. I believe it is a big responsibility to create something that will be around long after I am gone, being seen and affecting people that I will never know. I am very fortunate and blessed to have the ability, talent, opportunity to create and express myself with my art.
I’m intrigued by color, studying artists like Van Gogh, Monet, Matisse & Vlaminck. Most of my influence is from Wayne Tollefson, Cathryn Mulligan, my painting & sculpture professors. While working, I think about how to use colors to create light, define shapes, depth and time. I was influenced by the impressionists’ use of color and brush stroke. I also studied the fauvists for their emotional use of colors, shapes, andbold brush stroke and the surrealists for going beyond reality.